About Me

I grew up in Connecticut on a diet of Atari 2600 & 5200 games, with a side order of ice hockey which kept me from being too much of a couch potato. Graduated from Wake Forest University with an English Literature major and a minor in Psychology, after which I spent the next three years in Tokyo, Japan teaching English and learning Japanese. I decided I didn’t want to teach English the rest of my life to Japanese house wives and overworked businessmen so I moved west to California to start a career in an industry I’ve had a life-long passion for. The first year I spent in the customer support department at Electronic Arts, followed up by two years in the Testing Department.

I got my first break into production with a battlefield promotion to Assistant Producer on Lord of the Rings: The Two Towers PS2. In 2003, I assumed the producer role on Grand Theft Auto Advance GBA at Backbone Entertainment (previously known as Digital Eclipse). Over my seven-year period at Backbone Entertainment, I produced both handheld and console titles on Xbox 360, PS3, Wii, PSP, and DS systems with team sizes varying from small, 8-person teams all the way up to 40+.  Some were short three-month development cycles while others stretch over a year, and oftentimes my projects would overlap creating exciting exercises in time management, organization, and prioritization!

While at Moblyng Games, I got my first taste of freemium web and mobile app, social game development and it was a real eye opener.  Unlike traditional console development, where you deliver a more or less polished, bug-free (hopefully) final game on a silver disc, hope that the end user will like it (always a question mark unless it’s a sequel to a proven hit) and walk away to the next project; social game development is all about getting a title to the “good enough” stage to release it as beta software and then observing your analytical data for real-word user behavior and react accordingly.  I developed titles for the Apple iPad and iPhone, Facebook Desktop, Android, and the new Facebook Mobile app platform and became familiar with Facebook APIs, Apple approval process and the wild, wild, west that is Android.  It’s been an exciting year and I look forward to bringing my new experiences in social gaming to the next level, wherever that may take me.